Jonneh/diss

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All the cool kids are doing it.

Maybe I might write some software.

Contents

EVE Online Threat Tracker

Stupid Space game defense

Stupid Blurb

EVE Online is a Massively Multiplayer Online game set in space. There is the galaxy, which is further divided up into Regions, which which divided up into Constellations, each of which contain Star systems. A star system can contain any number of Planets (with various moons), Asteroid belts, Space Stations, and Stargates which connect the system to other systems, providing a means of transport between systems.

The nature of EVE allows players to form guilds called Corporations (and also groups of corps called Alliances), which are able to take control of certain low security systems. I belong to a Corp called GoonFleet and GoonFleet currently holds a region of space called Syndicate. Lots of people hate goonfleet so they like to fly their spaceships down to our space and pew pew at our spaceships, since GoonFleet consists mainly of newer players with relatively fewer skillpoints and less expensive ships, a determined force can be very damaging to our economy and morale and generally make being space dicks difficult for us.

My Idea

Build a map of syndicate (or potentially any other region/system) that takes information from players who have seen or fallen victim to hostiles in syndicate and can then insert information about the hostile(s) including numbers, location, and whether they're sitting in one place (camp) or moving around, whether they have warp disruption (weapons that stop players running away), ship composition and other crap that I think up.

Tech stuff

ASP.net or PHP or perl if i want to be supar swanky! A DATABASE!!!!111 (fun), output shit (XML HOORJ!) to a website that is informative enough at a glance to be useful and easy enough to input data quickly. Needs some way to recognise potentially duplicatated reports. Parse killmails (ingame mails that you get sent if you kill or lose a ship) umm... this is a stupid idea

pros

cons

Online Bomberman game

Cute terrorists

My Idea

I want to write a bomberman game that people can play over the INTERNET! Probably also a small community/matchmaking application where players are ranked and can be automatically matched against players of similar skill. I also like those games that collect LOADS of useless stats about how people play games (See GTA stats screens, stuff like 'Hookers killed', 'total number of bullets fired') so the game and matchmaking service would also collect and allow users to see them.

Tech Stuff

Game

Java, C++ or C# (probably c# because i like it),I'd need to write a bunch of netcode (udp lol, maybe tcp to fall back on) <--- difficults?.Graphics: OpenGL or DirectX (or some other weird library), probably keep it 2d, potentially 2d sprites in a simple 3d world. map generator (probably pretty easy)

Matchmaking App

Database! Game Tracking, updating and comparing stats in order to provide good matches (difficult to test without a relatively large playerbase, difficult to do without a powerful server)

Pros

Cons

Learn to Program the computer machine game

Programmin' da computa is pretty difficult sometimes

A learning tool for newbie programmers to learn to solve various problems using Java (most probable, more cross-platform), or c#(faster, cooler, but WINBLOWS OMG). The player is given a task, and must write a method or maybe a set of methods/classes that returns a value which will solve it. The program will then run it and if the goal is achieved the player gets that delicious euphoria you get after working some working code. All the problems should be visual I guess to make it at least somewhat entertaining and let players see how their code is working.

Image:Diagram.PNG MSPaint MSpaint Lol

Pros

Cons

List of potential Game Ideas

3D Super Research Funtime

Compare, contrast and evaluate the various available 3d Technologies such as

I'd write a scene and implement a program that will draw that scene and then look at all the different extra stuff (support for shaders, other fun?)

Pros

Cons

3D landscape deformation game

I write some software that generates a 3D landscape with various deformations based on a set of parameters, IE, mountainous, hilly, flat etc. This will provide my gameworld where two (maybe more) teams will go against each other. I havn't thought any exciting game rules yet, but my initial idea is similar to the classic Bullfrog title Populous where the user manipulates the landscape to create ideal conditions for his team (ie, flat ground for buildings, easy movement channels towards enemy structures) while hindering the enemies offensive/defensive abilities, and Darwinia by Introversion.

All this stuff would be split into two parts. The Engine bit and the Game bit.

Engine

The main bit, Display a possibly textured 3d landscape (probably a simple grid), manipulatable terrain that changes based on certain factors, IE, extremely high terrain gets snowy peaks, very low terrain fills up with water, flat ground has lovely green grass (dynamic textures?!) Terrain manipulation would be done by selecting a vertex on the field, then dragging it up and down, in turn affecting the surrounding enviornment with it.

Tech crap

Written in java? c++? c#? (cpp probalby fastest, java is academicy, c# is fun and nice) graphics, depends on the language, c# would make sense to use managed DirectX, java would be java3D, c++ could use openGL or DirectX.

I'd have to learn more about c++ and 3d technologies.

Game

This may change as I think up a more exciting (and possibly less complicated) set of rules. My idea is that the landscape is created and the two teams start in the build phase where both teams get a flag and a bunch of placeable buildings, these buildings must be placed on sufficiently flat terrain (which can be manipulated by the player) around the flag, once all the buildings have been placed the attack phase begins and the buildings begin spawning men which will take the easiest route (that the player can deform the landscape to their teams benefit) towards the enemy flag, attacking any enemy man that they see within a certain radius (with some simple combat rules) if the men reach the enemy flag, they begin to capture it which takes time and if the flag is captured then that player wins!

Pros

Cons